How do i get a Socket Location on a Instanced Static Mesh ?

Do anyone know how I can get the socket location.
On a instanced static mesh?

Been coming the API but must have missed it.

Cheers!

They inherit from UStaticMeshComponent so you should just be able to do ‘GetSocketLocation()’ on the mesh.

If not, try GetSocketTransform() instead.

Yes and no, what I was looking for is a direct way go getting the Socket Location/ Transform on a instance.
Like this just for socket:


bool GetInstanceTransform(int32 InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace = false) const;

Since it seems to be no direct way to get the location of the socket on the instance I think I just have to add the Relative Socket Location instead.