How do I get a pawn to jump like a third person character?

I know this is a two year long post with no answer I would like to submit my own take for this solution. You need to create an event dispatchers on a Character Component, all your basic movement inputs should be on Player Controller, and it should be controlling the pawn.

Open Character Component

306343-part-1.png

Attach it to something you would like to use

This is the final outcome from Player Controller