# How do I get a list of files in a folder via blueprint, without the need for a plugin?

**URL:** <https://forums.unrealengine.com/t/how-do-i-get-a-list-of-files-in-a-folder-via-blueprint-without-the-need-for-a-plugin/510015>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4-27, Blueprint\
**Created:** [March 27, 2022, 2:41am UTC](https://forums.unrealengine.com/t/how-do-i-get-a-list-of-files-in-a-folder-via-blueprint-without-the-need-for-a-plugin/510015 "2022-03-27T02:41:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![midgunner66](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/midgunner66/32/466711_2.png) [@midgunner66](https://forums.unrealengine.com/u/midgunner66)\
**Post date:** [March 27, 2022, 3:41am UTC](https://forums.unrealengine.com/t/how-do-i-get-a-list-of-files-in-a-folder-via-blueprint-without-the-need-for-a-plugin/510015/2 "2022-03-27T03:41:27Z")

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> [@Runtime skeletal mesh load](https://forums.unrealengine.com/t/runtime-skeletal-mesh-load/273490/6):
>
> You can load new assets at runtime: This is code I made that loads user-added sounds at runtime and plays a random one: Assets can even be added to the game directory at runtime (i.e. they don’t need to exist at game startup).

From my tests, this only works for files in the content folder. Anything outside that will probably need C++.

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