i’m making a base enemy_character, enemy_animInstance and enemy_AnimNotidy classes.
So i want to get the notify in my enemy_animInstance and fire it in the inhereted blueprint ( depends on the specific character animation ).
I’v tried using the code they give here:
Crash Course In Animation Notifies - Unreal Engine ( end of the page )
But it gives me a compile error ( unexpected public: something… ). is there a guide that shows me exactly how to do it?
This is the error i get: