C++ Version
FVector Direction = (EndPositionActor->GetActorLocation() - StartPositionActor->GetActorLocation()).GetSafeNormal(); | ||
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float DistanceBetweenToFVectors = EndPositionActor->GetDistanceTo(StartPositionActor); | ||
FVector AnswerPosition = StartPositionActor->GetActorLocation() + ( Direction * (DistanceBetweenToFVectors * 0.5f)); |