Hi, I am not going to be saving super often. The player is going to be saved most often, every 30 seconds. And all of the other creatures/structures are going to be saved every every couple of minutes.This is probably where the biggest performance hit will come so I’m thinking about having each object be in charge of saving itself at significant moments instead of every x minutes. As for loading, everything is loaded on initialize but after that, there isn’t any loading. And using memory caches seems interesting, are there any good sources I could look at for using them?