# How do I dynamically(runtime) move vertices of a static mesh?

**URL:** <https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [September 19, 2014, 2:35am UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641 "2014-09-19T02:35:05Z")\
**Posts on this page:** 1\
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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [September 20, 2014, 6:40am UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641/2 "2014-09-20T06:40:27Z")

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You can’t change the vertices of a StaticMeshComponent but you can indeed do this with a dynamic mesh component, as per the wiki tutorial!

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Personally I recommend you wait till 4.5 at which point you will have a fully functional use of dynamic meshes with collision in packaged games!

Epic member Ori Cohen made this possible for 4.5 !

🙂

Rama

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