# How do I dynamically(runtime) move vertices of a static mesh?

**URL:** <https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [September 19, 2014, 2:35am UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641 "2014-09-19T02:35:05Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_86df69d2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_86df69d2](https://forums.unrealengine.com/u/anonymous_user_86df69d2)\
**Post date:** [September 19, 2014, 2:35am UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641/1 "2014-09-19T02:35:05Z")

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Example. I have a static mesh, 4 vertices 2 triangles = 1 awesome programmer art, that I imported from a 3d program. I want to be able to move one of the 4 vertices up/down how do I get the vertex?

I’ve seen some examples about creating dynamic meshes and I know I can create/delete/create but I just want to translate a vertex.  
Any help would be appreciated!  
Help me [[forums.unrealengine.com](http://forums.unrealengine.com)] you’re my only hope.

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [September 20, 2014, 6:40am UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641/2 "2014-09-20T06:40:27Z")

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You can’t change the vertices of a StaticMeshComponent but you can indeed do this with a dynamic mesh component, as per the wiki tutorial!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Personally I recommend you wait till 4.5 at which point you will have a fully functional use of dynamic meshes with collision in packaged games!

Epic member Ori Cohen made this possible for 4.5 !

🙂

Rama

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**Author:** ![anonymous\_user\_ef649ae3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ef649ae3](https://forums.unrealengine.com/u/anonymous_user_ef649ae3)\
**Post date:** [September 20, 2014, 11:08am UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641/4 "2014-09-20T11:08:07Z")

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where is the information about dynamic meshes for 4.5? thanks Rama

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [September 21, 2014, 2:28pm UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641/5 "2014-09-21T14:28:08Z")

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> [@Laserman;147435](#):
>
> where is the information about dynamic meshes for 4.5? thanks Rama

Ori posted in the request page made by Dmacesic!

> **[Implement Runtime Collision Detection for Procedural Generated Meshes](https://forums.unrealengine.com/showthread.php?2695-Implement-Runtime-Collision-Detection-for-Procedural-Generated-Meshes&p=137073&viewfull=1#post137073)**
>
> Currently, collisions detection for procedural generated meshes require either pre-cooking, or an aggregate of simple shapes to approximate mesh shape. In all cases, to detect mesh collisions requires fiddling under the hood, linking extra PhysX...

Rama

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**Author:** ![plangton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@plangton](https://forums.unrealengine.com/u/plangton)\
**Post date:** [September 14, 2015, 10:46am UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641/6 "2015-09-14T10:46:32Z")

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you can apply a material to your static mesh. within the material the world position offset is where you can change the vertices

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**Author:** ![anonymous\_user\_a1d09d07](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a1d09d07](https://forums.unrealengine.com/u/anonymous_user_a1d09d07)\
**Post date:** [September 14, 2015, 4:28pm UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641/7 "2015-09-14T16:28:03Z")

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epic necro

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**Author:** ![Jambax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jambax/32/904177_2.png) [@Jambax](https://forums.unrealengine.com/u/Jambax)\
**Post date:** [September 14, 2015, 6:12pm UTC](https://forums.unrealengine.com/t/how-do-i-dynamically-runtime-move-vertices-of-a-static-mesh/11641/8 "2015-09-14T18:12:25Z")

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Oh wow… 2014
