How do I determine Agent properties in an OnDamaged event?

Hey, yeah good luck with the buttons, for the properties of the agent, you have all that you need inside Fortnite.digest.verse, for the agent class, we don’t call this abstract, it’s more of a header file exposing the signatures they want to expose like you have in C++

You could take a look at agent, player and fort_character classes if you want to learn more. Also don’t forget to look at extended methods.