How do I detach a sword from player's skeleton

Can you show a screenshot of the inside of the the character blueprint? (to see the hierarchy). It would help to diagnose how to detach the sword

The sword could be

  • a separate actor
  • an actor component
  • a static mesh component
  • a component derived from scene component

or worse case scenario baked into the character’s mesh

You could attach a box collider and attach it to the mesh at a socket attached to the hand and use that for hit detection