# How do I create my own Particle System?

**URL:** <https://forums.unrealengine.com/t/how-do-i-create-my-own-particle-system/292170>\
**Category:** FX\
**Tags:** particle-systems, particle-system, unreal-engine, UE4, question\
**Created:** [August 27, 2014, 2:12pm UTC](https://forums.unrealengine.com/t/how-do-i-create-my-own-particle-system/292170 "2014-08-27T14:12:43Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Raiden58237](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Raiden58237](https://forums.unrealengine.com/u/Raiden58237)\
**Post date:** [August 27, 2014, 2:12pm UTC](https://forums.unrealengine.com/t/how-do-i-create-my-own-particle-system/292170/1 "2014-08-27T14:12:43Z")

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Hey guys!  
I’ve been working on a level for my portfolio and after spending some time on Blueprints I now want to move onto Particle Systems. Does anyone know how I can create my very own Particle Systems like fire, sparks, water etc.? I know there are already some particle systems available by default but as its for my portfolio site I need to create my own. Anyone got any ideas? Also just so you know I don’t have access to the source code for UE4 so I can’t do any programming yet.  
Thanks for any help in advance 🙂

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [August 27, 2014, 2:14pm UTC](https://forums.unrealengine.com/t/how-do-i-create-my-own-particle-system/292170/2 "2014-08-27T14:14:20Z")

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**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [August 27, 2014, 2:48pm UTC](https://forums.unrealengine.com/t/how-do-i-create-my-own-particle-system/292170/3 "2014-08-27T14:48:28Z")

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Hi Raiden,

You can make any of the effect you are describing using our particle system called Cascade. Here is our documentation on using it:

> **[Creating Visual Effects](https://docs.unrealengine.com/5.1/en-US/creating-visual-effects-in-niagara-for-unreal-engine/)**
>
> Use Unreal Engine's Niagara visual effects system to create and preview particle effects in real time.

If you download the Effects Cave project you can see a lot of great particles in action:

> **[Engine Feature Examples](https://docs.unrealengine.com/5.1/en-US/engine-feature-examples-for-unreal-engine/)**
>
> Full scenes demonstrating particular features or approaches to specific challenges.

It is available on the marketplace for free. Let me know if this helps.

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**Author:** ![Shadow.Storm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadow.Storm](https://forums.unrealengine.com/u/Shadow.Storm)\
**Post date:** [August 27, 2014, 2:52pm UTC](https://forums.unrealengine.com/t/how-do-i-create-my-own-particle-system/292170/4 "2014-08-27T14:52:59Z")

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Also, if you prefer videos, there is this 11-video series that is an introduction to particles in UE4.

https://www.youtube.com/embed/videoseries?list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t&wmode=transparent&rel=0&autohide=1&showinfo=1&enablejsapi=1

It covers how to create your own, and also walks through the particle systems included with the starter content.

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**Author:** ![Raiden58237](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Raiden58237](https://forums.unrealengine.com/u/Raiden58237)\
**Post date:** [August 27, 2014, 2:58pm UTC](https://forums.unrealengine.com/t/how-do-i-create-my-own-particle-system/292170/5 "2014-08-27T14:58:56Z")

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Thanks guys! Really appreciate it!
