# How do I create damage resistance for each part?

**URL:** <https://forums.unrealengine.com/t/how-do-i-create-damage-resistance-for-each-part/2319880>\
**Category:** Blueprint\
**Tags:** damage, unreal-engine, question\
**Created:** [February 6, 2025, 8:31am UTC](https://forums.unrealengine.com/t/how-do-i-create-damage-resistance-for-each-part/2319880 "2025-02-06T08:31:09Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![chofuqiushan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chofuqiushan](https://forums.unrealengine.com/u/chofuqiushan)\
**Post date:** [February 6, 2025, 8:31am UTC](https://forums.unrealengine.com/t/how-do-i-create-damage-resistance-for-each-part/2319880/1 "2025-02-06T08:31:09Z")

</div>

I want to give each part of the skeletal mesh detailed damage resistance. There are multiple bodies on one bone and I want to judge each one individually, but I don’t know how to do this.  
I saw a way to set it using a physical material, but since that was already being used to determine the Niagara, I was unable to use this method.

Does anyone know a good way? Thanks in advance.
