# How do I create a VectorFieldAnimated class? Can I create an animated vector field from a sequence of fga files?

**URL:** <https://forums.unrealengine.com/t/how-do-i-create-a-vectorfieldanimated-class-can-i-create-an-animated-vector-field-from-a-sequence-of-fga-files/287655>\
**Category:** Cinematics & Media\
**Tags:** vector-fields, unreal-engine, question\
**Created:** [July 8, 2014, 10:16am UTC](https://forums.unrealengine.com/t/how-do-i-create-a-vectorfieldanimated-class-can-i-create-an-animated-vector-field-from-a-sequence-of-fga-files/287655 "2014-07-08T10:16:09Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![dokipen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dokipen/32/1145419_2.png) [@dokipen](https://forums.unrealengine.com/u/dokipen)\
**Post date:** [July 8, 2014, 10:16am UTC](https://forums.unrealengine.com/t/how-do-i-create-a-vectorfieldanimated-class-can-i-create-an-animated-vector-field-from-a-sequence-of-fga-files/287655/1 "2014-07-08T10:16:09Z")

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I’ve tried creating an animated vector field as it’s in the filter list in the content browser. Also can see it in the source files. Just wondering if its possible to do this? Would like to import maya fluid caches for water and explosion effects but can only seem to create static fields right now. In fact I can even create a global field from fga files. not sure where to do that either.

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**Author:** ![\_EPIC\_homeRye](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_EPIC\_homeRye](https://forums.unrealengine.com/u/_EPIC_homeRye)\
**Post date:** [July 21, 2014, 3:06am UTC](https://forums.unrealengine.com/t/how-do-i-create-a-vectorfieldanimated-class-can-i-create-an-animated-vector-field-from-a-sequence-of-fga-files/287655/2 "2014-07-21T03:06:40Z")

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I am fairly certain static vector fields are the only fields supported currently.

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**Author:** ![mitjaprelovsek](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mitjaprelovsek](https://forums.unrealengine.com/u/mitjaprelovsek)\
**Post date:** [November 17, 2016, 12:11am UTC](https://forums.unrealengine.com/t/how-do-i-create-a-vectorfieldanimated-class-can-i-create-an-animated-vector-field-from-a-sequence-of-fga-files/287655/3 "2016-11-17T00:11:06Z")

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Hello,

I am wondering has there been any update on this? I would like to generate vectorfields based on current wind conditions and use them in Unreal.

Thanks!  
Mitja

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**Author:** ![nick\_p](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nick\_p](https://forums.unrealengine.com/u/nick_p)\
**Post date:** [November 18, 2016, 2:29pm UTC](https://forums.unrealengine.com/t/how-do-i-create-a-vectorfieldanimated-class-can-i-create-an-animated-vector-field-from-a-sequence-of-fga-files/287655/4 "2016-11-18T14:29:06Z")

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Only static vector fields are still supported – no plans in the near future to support animated vector fields.

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**Author:** ![hyperjams](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hyperjams](https://forums.unrealengine.com/u/hyperjams)\
**Post date:** [October 30, 2017, 8:35pm UTC](https://forums.unrealengine.com/t/how-do-i-create-a-vectorfieldanimated-class-can-i-create-an-animated-vector-field-from-a-sequence-of-fga-files/287655/5 "2017-10-30T20:35:39Z")

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Can anyone verify if this works with Maya 2018 on Windows 10?

I get this error: // Error: line 115: Cannot convert data of type int[] to type float[].

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**Author:** ![RiverBB123](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RiverBB123](https://forums.unrealengine.com/u/RiverBB123)\
**Post date:** [May 27, 2020, 2:47pm UTC](https://forums.unrealengine.com/t/how-do-i-create-a-vectorfieldanimated-class-can-i-create-an-animated-vector-field-from-a-sequence-of-fga-files/287655/6 "2020-05-27T14:47:12Z")

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hi,hyperjams，have u solve this problem?how to ?
