So I have everything completely hooked up. The animation is good and I have the texture I created for the orb. However, I can’t make the physical projectile the way the texture depicts. I guess you need a static mesh to be the actual projectile. I tried putting the texture over a default sphere static mesh and it does not look like the texture I created. So my question is how do I create a static mesh that is identical to the texture I created and is that even possible? I attached the texture and that’s what I want the projectile to look in game but I can’t figure out how to do go from texture -> physical projectile. Sorry if this doesn’t make any sense, still very new to UE4 and programming in general.