So what I want is a rotation within forward movement so that it looks natural for a cat. So the cat does not just turn to an angle and begin moving. What I want is a random location to get to and when it gets there to go to another one. The thing is I have tried to do this and I thing is that I think I got the rotation to get to calculated wrong. I want to try doing this the way it was meant to be done.

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You can get a random location on a navmesh, and from there I think you’ll have to use some pathing calculations to figure out how to curve your path. This question is a better fit for the AI Programming section tbh.

I think I will use the forward vector and the look at function.

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