# How do i copy/mirror an rectlight in blueprint?

**URL:** <https://forums.unrealengine.com/t/how-do-i-copy-mirror-an-rectlight-in-blueprint/2572361>\
**Category:** Blueprint\
**Tags:** viewport, unreal-engine, editor, question, Blueprint\
**Created:** [June 23, 2025, 3:09pm UTC](https://forums.unrealengine.com/t/how-do-i-copy-mirror-an-rectlight-in-blueprint/2572361 "2025-06-23T15:09:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BasDaBas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BasDaBas](https://forums.unrealengine.com/u/BasDaBas)\
**Post date:** [June 23, 2025, 3:09pm UTC](https://forums.unrealengine.com/t/how-do-i-copy-mirror-an-rectlight-in-blueprint/2572361/1 "2025-06-23T15:09:32Z")

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So what I’m trying to do is that I’m working on an interior and I would like to be able to mirror objects on the Y Axis. Mainly static mesh actors like Pillows, or rectlights all in the viewport so not in playmode.

The problem I’m struggling with is that I cant find a blueprint nodes that lets me do this. Is this even possible? The actor has to copy all of the stats of the actor that i have selected, so for example an rectlight would copy over the intensity, radius etc.
