So I type:
FSkeletalMeshLODRenderData Model;
Model has a red underline in Visual Studio
this is what I want to use it for:
FVector AEve::GetVertexPosition(USkeletalMeshComponent* Component, int32 VertexIndex)
{
FSkeletalMeshLODRenderData Model;
FSkinWeightVertexBuffer SkinWeightBuffer;
FVector MyVector = USkeletalMeshComponent::GetSkinnedVertexPosition(Component, VertexIndex, Model, SkinWeightBuffer);
return MyVector;
}