How do I connect the input received in my PlayerController BP with my pawn's BP?

I’m having trouble connecting via the interface. I have the following in my BP_PlayerController blueprint, where the functions on the right are part of the BPI_ControlFlight interface:

Interface:

And then the BP_BaseShip (i.e. my pawn) blueprint:

That breakpoint never triggers… am I connecting this the right way?

Thanks.