# how do i close two widget at once?

**URL:** <https://forums.unrealengine.com/t/how-do-i-close-two-widget-at-once/471954>\
**Category:** UI\
**Tags:** remove-from-parent, inventory-system, unreal-engine, UI, Widget, question\
**Created:** [September 25, 2020, 8:34pm UTC](https://forums.unrealengine.com/t/how-do-i-close-two-widget-at-once/471954 "2020-09-25T20:34:20Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![DustyPhantom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DustyPhantom](https://forums.unrealengine.com/u/DustyPhantom)\
**Post date:** [September 25, 2020, 8:34pm UTC](https://forums.unrealengine.com/t/how-do-i-close-two-widget-at-once/471954/1 "2020-09-25T20:34:20Z")

</div>

I’m still making my inventory system… and I still have the problem where when I get into the binding box and press ‘R’ to interact, two widgets appear… when I try to close it (by pressing ‘E’) it closes one widget at the time, so what would be a possible solution to this?  
I didn’t make two widgets separate widgets for that UI. I made one base Widget that takes the components from the player and an actor… I tried implementing an ‘EndInteract’ event with a ‘remove from parent’ but it doesn’t work  
Suggestions?

---

<div class="post-metadata">

**Author:** ![Game\_Studios\_LLC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/game_studios_llc/32/88709_2.png) [@Game\_Studios\_LLC](https://forums.unrealengine.com/u/Game_Studios_LLC)\
**Post date:** [September 26, 2020, 3:31am UTC](https://forums.unrealengine.com/t/how-do-i-close-two-widget-at-once/471954/2 "2020-09-26T03:31:14Z")

</div>

If you want “E” to back you out of the widgets completely, back to HUD so to speak, then try the node “remove all widgets” then re-create or add back, your HUD widget. Hope this helps!
