How do i chunk together assets in each room to save cpu power?

I want each room in my map to be counted as one asset, but once player either opens the door or enters i want it to seperate into it’s normal assets. with this it doesn’t have to check each asset in the map to be rendered or not. just the assets in the room the player is in, saving a bunch of cpu power i could use for something else like mechanics and such.

thanks

Depending on how your map is designed, I suggest you look at level streaming and/or culling.
In many cases you can “hide” all the assets of your room inside a building, behind a wall, mountain, etc. and only start steaming this sub-level in when the player comes in / around the wall / over the mountain top.
If it’s a big, open world style map, consider a tiled world and streaming the different parts by using the world composition tools.

Thanks, that’s the thing I was looking for!