How do I check collision between an actors collider and a made up box

I currently have an actor and I want to check when it collides with nodes in a 2D array, I have the world location of each node and the size of the box. I was wondering if there was was a function of some sort that would use the actors collider and check whether its colliding with any of the nodes.

Any help will be greatly appreciated as I’m not that experienced with unreal but please refrain from using blueprints as I have no interest in working with them.

One way of doing this would be going through the array and bind each of their OnActorHit delegate event to an event or function that you made.

UE4 Documentation: