I currently have an actor and I want to check when it collides with nodes in a 2D array, I have the world location of each node and the size of the box. I was wondering if there was was a function of some sort that would use the actors collider and check whether its colliding with any of the nodes.
Any help will be greatly appreciated as I’m not that experienced with unreal but please refrain from using blueprints as I have no interest in working with them.