# How do I change the pivot position on a component in a blueprint?

**URL:** <https://forums.unrealengine.com/t/how-do-i-change-the-pivot-position-on-a-component-in-a-blueprint/289439>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [July 27, 2014, 11:35pm UTC](https://forums.unrealengine.com/t/how-do-i-change-the-pivot-position-on-a-component-in-a-blueprint/289439 "2014-07-27T23:35:56Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Evis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Evis](https://forums.unrealengine.com/u/Evis)\
**Post date:** [November 19, 2017, 8:02pm UTC](https://forums.unrealengine.com/t/how-do-i-change-the-pivot-position-on-a-component-in-a-blueprint/289439/5 "2017-11-19T20:02:00Z")

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Hello Jacky,

Could you please detail me the complete procedure to do this. I am a real beginner and I did’nt understand everything.

I didn’t get how to use the scene component as pivot. (I’ve place an arrow then attach the mesh to the arrow by drag an drop the mesh on the arrow in the Components Panel but I don’t know what to do next).

Thank you.

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