How do I change the physics asset contraint joint name?

  1. Copy the constraint using the option “Copy Selected Bodies/Constraints to Clipboard”.
  2. Paste the results to a notepad
Begin Object Class=/Script/Engine.PhysicsConstraintTemplate Name="PhysicsConstraintTemplate_32" ExportPath="/Script/Engine.PhysicsConstraintTemplate'/Game/Characters/Hero/Mesh/SK_Hero_01_PhysicsAsset.SK_Hero_01_PhysicsAsset:PhysicsConstraintTemplate_32'"
   DefaultInstance=(JointName="UserConstraint_0",ConstraintBone1="spine_02",ConstraintBone2="spine_01",Pos2=(X=0.000000,Y=0.839514,Z=5.716620))
End Object
  1. Change the JointName to the name you want to use (e.g. "spine_02")
  2. Copy the modified text
  3. “Delete” the constraint
  4. “Paste Bodies/Constrains From Clipboard”
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