Begin Object Class=/Script/Engine.PhysicsConstraintTemplate Name="PhysicsConstraintTemplate_32" ExportPath="/Script/Engine.PhysicsConstraintTemplate'/Game/Characters/Hero/Mesh/SK_Hero_01_PhysicsAsset.SK_Hero_01_PhysicsAsset:PhysicsConstraintTemplate_32'"
DefaultInstance=(JointName="UserConstraint_0",ConstraintBone1="spine_02",ConstraintBone2="spine_01",Pos2=(X=0.000000,Y=0.839514,Z=5.716620))
End Object
Change the JointName to the name you want to use (e.g. "spine_02")