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How do I change my character's transform after loading a level?

Hi, I’m currently working in a save and load system for my game project. I’m using the SaveGame Blueprint and storing my character’s transform and the name of the current level. My main character BP has two events to save and load the game (this is just for testing, later on I’m moving them to the menus). The problem is that when I succesfully load a saved game I try to set my character’s transform to the one that is saved, but it looks like the character changes its transform but then quickly returns to its previous one. What I want is to load the saved level with the character in the saved transform. I’ll post a screenshot of the BP code for the game load (from my character’s Blueprint)