I’m creating a banana skin weapon that the player can slip on. This should change the FPS character’s rotation 90 degrees, so he’s laying on his back on the floor. The input will be disabled, and then the rotation of the character will return to normal again. I know it should be really simple to do, but I just can’t figure it out. Here’s what I’ve got so far:
I know I need to change the ‘set rotation’ node to something else, so it makes the character rotate. But I’m not sure what.
Any help would be much appreciated!