# How do I change an actors collision properties?

**URL:** <https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367>\
**Category:** Character & Animation\
**Tags:** unreal-engine, character-collision, Blueprint, question\
**Created:** [July 16, 2014, 6:01pm UTC](https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367 "2014-07-16T18:01:28Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_435a64b01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_435a64b01](https://forums.unrealengine.com/u/anonymous_user_435a64b01)\
**Post date:** [July 16, 2014, 6:01pm UTC](https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367/1 "2014-07-16T18:01:28Z")

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I want the main character to be able to dash while ignoring all enemies / enemy projectiles. Turning collision off works but then my character will dash into a wall. Is there a way to change the custom collision profile from blueprints?

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**Author:** ![anonymous\_user\_3221808d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3221808d](https://forums.unrealengine.com/u/anonymous_user_3221808d)\
**Post date:** [July 17, 2014, 2:09am UTC](https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367/2 "2014-07-17T02:09:47Z")

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Okay, i haven’t done a ton of testing on this but you can create your own collision channel in Project Settings-\>Collision then you can get the Capsule Component (as example) of your character and do a “Set Collision Object Type”. Make sure your walls are set to block this new custom type and everything else is not.

Hopefully that would work.

![10482-capture.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/d/c9d59122cb7a43eb08744d7387707612f224a76a.jpeg)

![10483-capture2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/a/a/5aaac8ee62e8eb3d7aea31a21010f0763a3f5e73.jpeg)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_435a64b01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_435a64b01](https://forums.unrealengine.com/u/anonymous_user_435a64b01)\
**Post date:** [July 20, 2014, 7:23pm UTC](https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367/3 "2014-07-20T19:23:39Z")

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I have issues with this solution as I can’t seem to make an object channel that blocks one other channel but nothing else. I can’t find the object channnel collision matrix (if one exists) I want to change the collision presets, or at least add some new custom ones and switch between them is this possible?

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**Author:** ![anonymous\_user\_435a64b01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_435a64b01](https://forums.unrealengine.com/u/anonymous_user_435a64b01)\
**Post date:** [July 20, 2014, 7:35pm UTC](https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367/4 "2014-07-20T19:35:11Z")

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I found the “set collision profile name” function. that, despite what it says in its description, changes your collision preset.

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**Author:** ![anonymous\_user\_da53dfbf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_da53dfbf](https://forums.unrealengine.com/u/anonymous_user_da53dfbf)\
**Post date:** [July 12, 2022, 3:05pm UTC](https://forums.unrealengine.com/t/how-do-i-change-an-actors-collision-properties/288367/5 "2022-07-12T15:05:48Z")

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lol 8 years later on ue5 this helped me thank you
