How do I centre the pivot onto a mesh?

Hi SirYakalot,

This may not necessarily help unless you have access to 3Ds Max, but one of our Moderators has made a script for exporting from Max to UE4 and maintaining the mesh pivot and placing the objects in the scene where they were in Max.

It’s worth a look if you’ve got access to Max, but it is an “Unofficial” release that is not supported by Epic’s staff.

I hope this helps, at least a little. :slight_smile:

As for the feature. It has been requested but there is no indication if this will ever be implemented in the engine or a timeline of when if it should it is decided to move forward with it.

Tim