I have my dodge animation set up inside of a macro and i want to run a check to see if my character has enough stamina to dodge, but im not sure how to disable the dodge macro when i dont have enough. Any help?
You’ve got it right there. Just don’t call it if you don’t have enough stamina.
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If you don’t want to play the Dodge Animation macro when “stamina <= 10”, then link the False pin on the Branch node to the Dodge Animation macro. Which means, in other words, if stamina > 10 then call the Dodge Animation macro.
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Thank you for the help!
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