# How do I call C++ from a Blueprint project to store variables in a database?

**URL:** <https://forums.unrealengine.com/t/how-do-i-call-c-from-a-blueprint-project-to-store-variables-in-a-database/305517>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [January 30, 2015, 10:36pm UTC](https://forums.unrealengine.com/t/how-do-i-call-c-from-a-blueprint-project-to-store-variables-in-a-database/305517 "2015-01-30T22:36:12Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Duncan\_Dam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Duncan\_Dam](https://forums.unrealengine.com/u/Duncan_Dam)\
**Post date:** [January 31, 2015, 1:35am UTC](https://forums.unrealengine.com/t/how-do-i-call-c-from-a-blueprint-project-to-store-variables-in-a-database/305517/6 "2015-01-31T01:35:14Z")

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Try out this plugin, we use this for our database right now. Everything is in blueprint.

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