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How do I build Shade base on cast by Material but not Mesh ?

I’ve set my material like this , it work fine
set1.jpg

But after I build light , the shadow doesn’t looks like it
but the mesh itself , a plane shadow .
how do I do to make material shadow ?
set3.jpg

Increase the lightmap resolution of the floor mesh.

Thanks Jacky , but I found that I solve it by reduced lightmap resolution
Anyway it’s helpful !