I played a bit around with the moving walkways after someone(thanks again Mr. Ballard) told me how to build them in UE4 answerhub (i have put pictures of a working version of them under the questions) and so i had an even better idea for my level.
So i need a way to build curved moving walkways. The moving walkways should sit on top of a circular disc or donut. And if you jump on the walkway then it should carry you around the circular disc.
- Beside of that,the disc should envelop a huge zylinder and the sidewall of the cylinder should be made out of moving walkways which are 90 degree perpendicular/rotated to the ones on the ground.So that you can jump against the sidewall and will stick to the moving walkways on there,like you woud be holding on to something and would be carryd around the zylinder on the moving walkways in the sidewall.Basically like you would be sitting in a carousel and cant move but still can aim, shoot and look around and your movement follows the path of the sidewall-walkways.
Beside of that if you dont have an answer to 1 or 2, can you tell me where i will find a good tutorial for those kind of advanced movement things.You can find simple tutorials for moving plattforms and setting up your jumphigh.
But where do i find tutorials which include the following things:
1.traveling on a fixed given pathway through a level with a fixed movementspeed and the ability to look around and shoot freely.
2.walking around not only on the ground but also on a surface in any direction, like walking around on the surface of a levelgeometry which is rotating in a room-kind of like in super mario galaxy.
Can i use some spline to define the pathway ? And when yes how exactly do i do it?