How do I attach an Actor Blueprint to a socket in a Character Blueprint?

Awesome man! Thanks for the reply :slight_smile:

I did something similar, but it didnt work when I used a blueprint with a skeletal mesh. It just fell through the player and went on living its own little “physical” life. I also tried doing it using the constuction script, but that didn`t work at all, which is a little bit weird. Oh well…

It seems to work like a charm when I use a regular static mesh though, so hopefully this gameplay idea will work out in the end.

Thanks again!

Roald