Awesome man! Thanks for the reply
I did something similar, but it didnt work when I used a blueprint with a skeletal mesh. It just fell through the player and went on living it
s own little “physical” life. I also tried doing it using the constuction script, but that didn`t work at all, which is a little bit weird. Oh well…
It seems to work like a charm when I use a regular static mesh though, so hopefully this gameplay idea will work out in the end.
Thanks again!
Roald