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How do I attach a camera actor to another actor?

Seems simple, right? Well I’m new to UE4 after having just come from UDK. I’ve created a “camera” blueprint that I have a camera actor in. I’ve created a “ball” blueprint. What I want to have happen, is for an actor to pick up the ball and the camera to essentially get attached to the ball so it’s always in view (think of a game of football where the ball can be transferred from player to player). I can’t figure out what nodes I need to script this…