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How do I apply that Cooking Content ( AssetRegistry.bin , CookedAssetRegistry.json, etc )

I try Attemp to custom patch.
I download to FPaths::GameDir() folder .
How do I apply to AssetRegistry ?

// apply AssetRegistry
FArrayReader SerializedAssetData;
if ( FFileHelper::LoadFileToArray(SerializedAssetData, *(FPaths::RootDir() + TEXT(“AssetRegistry.bin”))) )
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::Get().LoadModuleChecked<FAssetRegistryModule>(TEXT(“AssetRegistry”));
AssetRegistryModule.Get().Serialize(SerializedAssetData);
}

// test
UTexture2D* testBP = LoadObject<UTexture2D>(NULL, *path);

—> result : Cant not found