I try Attemp to custom patch.
I download to FPaths::GameDir() folder .
How do I apply to AssetRegistry ?
// apply AssetRegistry
FArrayReader SerializedAssetData;
if ( FFileHelper::LoadFileToArray(SerializedAssetData, *(FPaths::RootDir() + TEXT(“AssetRegistry.bin”))) )
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::Get().LoadModuleChecked<FAssetRegistryModule>(TEXT(“AssetRegistry”));
AssetRegistryModule.Get().Serialize(SerializedAssetData);
}
// test
UTexture2D* testBP = LoadObject<UTexture2D>(NULL, *path);
—> result : Cant not found