# How do I animate an object in matinee & blueprints?

**URL:** <https://forums.unrealengine.com/t/how-do-i-animate-an-object-in-matinee-blueprints/288952>\
**Category:** Character & Animation\
**Tags:** unreal-engine, play, question\
**Created:** [July 22, 2014, 7:02pm UTC](https://forums.unrealengine.com/t/how-do-i-animate-an-object-in-matinee-blueprints/288952 "2014-07-22T19:02:11Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Wrekk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wrekk](https://forums.unrealengine.com/u/Wrekk)\
**Post date:** [July 22, 2014, 7:02pm UTC](https://forums.unrealengine.com/t/how-do-i-animate-an-object-in-matinee-blueprints/288952/1 "2014-07-22T19:02:11Z")

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Hello.

Is there any way to do animation like the legacy system in Unity? Like, literally the only thing you gotta do in Unity is having the animation component attached (with clips), get a reference to it, and call Play(theanimationclip) on it. I really loved that, and I really hope this is possible in Unreal.

If it is possible, could anyone explain how to do it in blueprints? 🙂

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [July 22, 2014, 9:12pm UTC](https://forums.unrealengine.com/t/how-do-i-animate-an-object-in-matinee-blueprints/288952/2 "2014-07-22T21:12:47Z")

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Hi Wrekk,

You can either using our Matinee Animation Tool or use Blueprints to drive animation. We have tons of documentation that you can reference for this. Also take a look through the Content Examples that you can download from the Launcher to see some of this in action.

Here is info on using our Matinee Animation Tool:

> **[Animating Characters and Objects](https://docs.unrealengine.com/5.1/en-US/animating-characters-and-objects-in-unreal-engine/)**
>
> Explore Unreal Engine's animation and cinematic tools.

And here is some info on using Blueprints to drive object movement:

> **[Animation Blueprints](https://docs.unrealengine.com/5.1/en-US/animation-blueprints-in-unreal-engine/)**
>
> Animation Blueprints are visual scripts that are used for the creation and control of complex animation behaviors.

[https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints\_Advanced/2\_1/index.html](https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints_Advanced/2_1/index.html)  
[https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints\_Advanced/2\_4/index.html](https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints_Advanced/2_4/index.html)

Another great place to start is our Wiki tutorials.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I hope it helps, TJ

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**Author:** ![Wrekk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wrekk](https://forums.unrealengine.com/u/Wrekk)\
**Post date:** [July 22, 2014, 9:38pm UTC](https://forums.unrealengine.com/t/how-do-i-animate-an-object-in-matinee-blueprints/288952/3 "2014-07-22T21:38:51Z")

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I’ll take a look at that, thanks. 🙂
