# How do I adjust the fog intensity for each actor?

**URL:** <https://forums.unrealengine.com/t/how-do-i-adjust-the-fog-intensity-for-each-actor/1563680>\
**Category:** World Creation\
**Tags:** Exponential-Height-Fog, Atmospheric-Fog, Fog, unreal-engine, fortnite-creative, unreal-editor-for-fortnite, volumetric-fog, question, fortnite\
**Created:** [December 27, 2023, 4:07am UTC](https://forums.unrealengine.com/t/how-do-i-adjust-the-fog-intensity-for-each-actor/1563680 "2023-12-27T04:07:46Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![kkbknys](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kkbknys/32/764280_2.png) [@kkbknys](https://forums.unrealengine.com/u/kkbknys)\
**Post date:** [December 27, 2023, 4:07am UTC](https://forums.unrealengine.com/t/how-do-i-adjust-the-fog-intensity-for-each-actor/1563680/1 "2023-12-27T04:07:46Z")

</div>

A fog is a volumetric fog, an exponential height fog, or an atomospheric fog.  
I would like to know if it is possible to adjust the fog individually for each static mesh placed, e.g., this one has a thicker fog, this one has a lighter fog, etc.
