How do I add Audio Components to the Level Blueprint

So, I know how to create and add an audio component to an actor class blueprint, but how do I add one to the level blueprint?

Thanks!

The only way to have an audio component as part of a level blueprint would be to add an audio component variable. You can then create the component and set its sound like so:

You could also rely on the Audio Component that is created when you use the Play Sound Attached node, which is probably simplest if you want to set and play your sound at the same time.

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