i tried useing cel shadeing but it looks like ■■■■, any info on where to start?
Looks like it’s just colorless and normal less.
Basically make a flat sheet with the blades of grass and make sure it has an alpha channel, create a 3d plane, unwrap it with the image you created.
Move/tilt the plane, duplicate, offset. Etc to create the model, and bring in engine with just the diffuse, masked, and the alpha into it for it to fade.
thanks a bunch ill try my best, ill reply if i still can’t get it to work
If you want to go crazy with options:
https://learn.unrealengine.com/course/2842589/module/5878057
(in case the link doesn’t work directly, Academy Materials Master Learning course, there is a specific chapter on Grass you can refer to in order to add effects, like wind.