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How do i access vehicle wheels properties real-time (is it possible?)

As the title says, How do i access vehicle wheels properties FROM the vehicle in real time. For Example

MyVehicle.cpp




this->GetVehicleMovementComponent()->Wheels->Mass += 1.0f;



I’ve literally tried everything; Cast, UPROPERTY… and it either results in a crash or just simply not working? Is it even possible to change these values during game run? and if so can they be change by and from the vehicle itself

Please Help!