# How do I access the editing defaults menu when editing a avatar blueprint?

**URL:** <https://forums.unrealengine.com/t/how-do-i-access-the-editing-defaults-menu-when-editing-a-avatar-blueprint/354051>\
**Category:** Blueprint\
**Tags:** unreal-engine, defaults, CPP, Blueprint, question\
**Created:** [April 13, 2016, 3:58pm UTC](https://forums.unrealengine.com/t/how-do-i-access-the-editing-defaults-menu-when-editing-a-avatar-blueprint/354051 "2016-04-13T15:58:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_8fe7dfec](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8fe7dfec](https://forums.unrealengine.com/u/anonymous_user_8fe7dfec)\
**Post date:** [April 13, 2016, 3:58pm UTC](https://forums.unrealengine.com/t/how-do-i-access-the-editing-defaults-menu-when-editing-a-avatar-blueprint/354051/1 "2016-04-13T15:58:41Z")

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I picked up Learning C++ by making games with UE4 by William Sherif, and I love that book, but I am at a point when we are doing a project, I can’t fing the editing defaults menu which I need to access to be able to set the avatar’s mesh to heroTPP. I am using version 4.10.1. Thanks in advance.

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**Author:** ![KingCole32](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KingCole32](https://forums.unrealengine.com/u/KingCole32)\
**Post date:** [April 14, 2016, 1:20am UTC](https://forums.unrealengine.com/t/how-do-i-access-the-editing-defaults-menu-when-editing-a-avatar-blueprint/354051/2 "2016-04-14T01:20:41Z")

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If you’re talking about what I think you’re talking about:

Double-clicking your character’s blueprint. It should open a window that looks like this (this is taken from the official UE documentation [here][1], definitely check this site often)-

[https://docs.unrealengine.com/latest/images/Engine/Blueprints/Editor/UIBreakdowns/ClassBPUI/ClassBlueprint.jpg](https://docs.unrealengine.com/latest/images/Engine/Blueprints/Editor/UIBreakdowns/ClassBPUI/ClassBlueprint.jpg)

In pane 3, you should see a mesh component. Click that. Now, look at pane 6. I believe the field you’re looking for should be there. Also, for further reference, you can check [here][3] for character setup, at a glance.
