Hi all, just experimenting and created a guy that fires projectiles. When the projectiles hit my player, I want the projectile to just destroy itself, which it does but not before moving my player around (see BP). The weird thing is that it sometimes actually directly destroy itself like I want, but I don’t know why. Anyone knows what the proper way is to do it?
If the above does not fix it, there’s also the question of whether you’re actually Simulating Physics or letting the Projectile Movement Component deal with it instead. You cannot have both and the results may vary. Do tell what you’re currently relying on.
Also, while it may not be too relevant here, be mindful of the order of the operations. Destroy the actor after dealing damage.
Thanks man, moving the sphere projectile as the root solved it! Simulating physics was turned off so its handled by the projectileMovement I assume. Thanks!