Steps to Reproduce
Using a stock UE 5.5.4:
- .\Engine\Binaries\Win64\UnrealEditor-Cmd.exe EngineTest.uproject -run=cook -clean -targetplatform=Windows -nop4 -noxge -buildmachine -NoRemoteShaderCompile -unattended
- Rename the EngineTest\Saved\Cooked\Windows folder.
- Run command #1 again
- Do a binary compare between the renamed folder and the new EngineTest\Saved\Cooked\Windows
There are differences between .ushaderbytecode files and .uexp files. It is the same files each time.