# How could we give the enemy vocal sounds on impacts?

**URL:** <https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871>\
**Category:** Audio\
**Tags:** damage-sense, unreal-engine, UE4, question\
**Created:** [November 1, 2019, 8:55am UTC](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871 "2019-11-01T08:55:47Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Team\_Disorder](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/team_disorder/32/492493_2.png) [@Team\_Disorder](https://forums.unrealengine.com/u/Team_Disorder)\
**Post date:** [November 1, 2019, 8:55am UTC](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871/1 "2019-11-01T08:55:47Z")

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How would I go about learning about enemy monster actors and their audio. I would like the enemy to make vocal sounds on impacts.

Thanks,

Jonathan

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**Author:** ![Xeru98](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Xeru98](https://forums.unrealengine.com/u/Xeru98)\
**Post date:** [November 1, 2019, 12:51pm UTC](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871/2 "2019-11-01T12:51:51Z")

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If your enemies have collision around them then you can fire the audio when a weapon or projectile hits them. As for learning to make the audio. Can’t be much help

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**Author:** ![ToxicEboLa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ToxicEboLa](https://forums.unrealengine.com/u/ToxicEboLa)\
**Post date:** [November 1, 2019, 1:44pm UTC](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871/3 "2019-11-01T13:44:45Z")

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Setting up collision is a very good option, you could also consider using Blueprint Interfaces which is little bit more easier in my opinion and it also allows to send any data necessary while communicating with each other so that you have more flexibility. You could refer [this](https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Types/Interface/index.html) link to learn more about it.

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**Author:** ![Team\_Disorder](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/team_disorder/32/492493_2.png) [@Team\_Disorder](https://forums.unrealengine.com/u/Team_Disorder)\
**Post date:** [November 1, 2019, 2:06pm UTC](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871/4 "2019-11-01T14:06:58Z")

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Thank You!

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**Author:** ![Team\_Disorder](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/team_disorder/32/492493_2.png) [@Team\_Disorder](https://forums.unrealengine.com/u/Team_Disorder)\
**Post date:** [November 1, 2019, 2:07pm UTC](https://forums.unrealengine.com/t/how-could-we-give-the-enemy-vocal-sounds-on-impacts/457871/5 "2019-11-01T14:07:10Z")

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Thank You!
