The “InputAction Set Destination” nodes released Execution is causing it to stop getting the location when the Button is released, so you’d have to remove the connection. But you’d need to close the gate again, otherwise it would cause some problems. You could do this by connecting the “Move to Hit Location” back to the Close pin, if its Execution fires only as it has reached its target location. It should be this way, but it may already fire while its still walking. If you double click it you can open it and see if theres something that says that it executes only after the character reaches the destination.