I am quite new to saving and loading data. The Documentation explains how to save variables like health, score, etc. How can I save the states of various actor blueprints around my level?
In general, you have three options:
- Pick each variable of each actor by hand and copy each one into a save object.
- Create your own save system with C++, to do that for you…
- Use a plugin, like my Savior plugin:
The first two options are really hard and annoying to do, cost a lot of time.
The third option will save you time, but will cost you a bit of money