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How could I save states of actors in a level?

I am quite new to saving and loading data. The Documentation explains how to save variables like health, score, etc. How can I save the states of various actor blueprints around my level?

In general, you have three options:

  • Pick each variable of each actor by hand and copy each one into a save object.
  • Create your own save system with C++, to do that for you…
  • Use a plugin, like my Savior plugin:

Savior Plugin in Code Plugins - UE Marketplace


The first two options are really hard and annoying to do, cost a lot of time.
The third option will save you time, but will cost you a bit of money :slight_smile: