Hi , thanks for the link! I have a better idea of how to do it now but I’m still not sure how I can mask it out in the hud blueprints. I can’t attach the mask to the map texture itself because i am only showing a portion of it, dynamically, so I will need an overlaying mask. It doesn’t really make much sense to me at the same time, because I need a transparent bordering mask to overlay the map, which will show the map under it…