So I have a skeletal mesh of a shoe that has 3 material slots, one for the shoe material and one for the shoelace material (3rd is for the legs material but is irrelevant to what im trying to do). I would like to have it so that if I have a certain shoe material on, it will change the texture of the the shoe lace material to a certain texture. And I would also like this to happen everytime the skeletal mesh is spawned in game. Im new to unreal and just cant figure this out. Heres what I have attempted but it doesn’t work.