# How could I add collision based offset to the “set world location”?

**URL:** <https://forums.unrealengine.com/t/how-could-i-add-collision-based-offset-to-the-set-world-location/490304>\
**Category:** Rendering\
**Tags:** linetrace, offset, unreal-engine, Blueprint, question\
**Created:** [October 27, 2021, 12:19pm UTC](https://forums.unrealengine.com/t/how-could-i-add-collision-based-offset-to-the-set-world-location/490304 "2021-10-27T12:19:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JAMBALAIJA2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JAMBALAIJA2](https://forums.unrealengine.com/u/JAMBALAIJA2)\
**Post date:** [October 27, 2021, 12:19pm UTC](https://forums.unrealengine.com/t/how-could-i-add-collision-based-offset-to-the-set-world-location/490304/1 "2021-10-27T12:19:27Z")

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How could I stop the blocks from going through the ground and other blocks when building? I use linetrace and set world location to determinate the location currently.

![351132-ezgifcom-gif-maker-2.gif](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/5/b/a5ba8b5f582761c316add21e988a05389a180496.gif)
