# How come some games are seen as extremely realistic, like Silent Breath? 

**URL:** <https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652>\
**Category:** Architectural and Design Visualization\
**Tags:** Graphics, Post-Processing, unreal-engine, Lumen, question\
**Created:** [June 1, 2026, 1:10pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652 "2026-06-01T13:10:13Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![GuillotineStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Post date:** [June 1, 2026, 1:10pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/1 "2026-06-01T13:10:13Z")

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I have been trying to create graphics similar to Silent Breath for almost 2 years in my project. I bought and used the exact same assets that Silent Breath used, such as the UDS and the forest that Silent Breath used. But no matter what I do, my forest doesn’t look like their forest, even though I use the exact same ones (MW BroadLeaf Forest). I have posted some pictures below to compare.

Mine Forest :

 ![mine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c.jpeg)

SilentBreath forest:

 ![sb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/3/153c6fe73c1a06d328622e5e8aca0b1c83d37d40.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 1, 2026, 1:18pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/2 "2026-06-01T13:18:14Z")

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It looks like they’re using a HDR image in the skylight there… See this from the UDS docs

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/1/1/211f92f184257437bd47ef9431d7417f3c153998.png)

> **[Ultra Dynamic Sky 6.20 Documentation](https://www.ultradynamicsky.com/Documentation/V6/6-20#section-1)**

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**Author:** ![Shmoopy1701](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shmoopy1701/32/1194536_2.png) [@Shmoopy1701](https://forums.unrealengine.com/u/Shmoopy1701)\
**Post date:** [June 1, 2026, 1:41pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/3 "2026-06-01T13:41:53Z")

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Definitely the lighting. Notice they have deep shadows under the trees.

Shows how much impact lighting makes. Same assets but huge difference in visual quality.

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**Author:** ![GuillotineStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Post date:** [June 2, 2026, 11:21am UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/4 "2026-06-02T11:21:31Z")

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![Untitled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/a/5fa144d8c5e585331c18b935d30f497f8bd52cf0.jpeg)

this is when i use HDR cubemap . i thing the main work to do is the shadows under trees . is there any configuration in UE that makes the trees shadows realistic? .

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**Author:** ![GuillotineStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Post date:** [June 2, 2026, 11:22am UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/5 "2026-06-02T11:22:01Z")

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i know dude but how? how can do this?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 2, 2026, 11:24am UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/6 "2026-06-02T11:24:41Z")

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It looks like you don’t really _have_ any shadows in that first pic. Especially on the ground foliage.

Is this a generic scene? ( ie, no post process tweaks etc )

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**Author:** ![GuillotineStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Post date:** [June 2, 2026, 11:40am UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/8 "2026-06-02T11:40:05Z")

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this is the generic scene . just UDS default setting without post process or etc . just i made it cloudy . nothing else .

 ![Untitled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/9/4895a911137052c10714c3639cc8970a2cbb3ddf.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 2, 2026, 11:44am UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/9 "2026-06-02T11:44:46Z")

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On the PP, try increasing the shadow contrast param. It defaults to 1, but 2 might be good.

If the whole scene just gets darker, then you need to find out why the shadows are weak to begin with ( I don’t know why that is ).

This is the Broadleaf day map. I removed all the light actors ( including clouds etc ), and put UDS in. Set the time to 650 ( I had not made the above fix here ).

 ![ScreenShot00001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/a/75a3ca63969d0b73ef4459838f276e7d08d40de0.jpeg)

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<div class="post-metadata">

**Author:** ![GuillotineStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Post date:** [June 2, 2026, 12:11pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/11 "2026-06-02T12:11:46Z")

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> [@GuillotineStudio](#):
>
> ![Untitled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/2/9/f293236abc4f6a0a1a1f3d3d49049588ab3e16bd.jpeg)
> 
> this is mine in time 650 . without that fixings . maybe i have problem in project settings?

[![Untitled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/2/9/f293236abc4f6a0a1a1f3d3d49049588ab3e16bd.jpeg)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/2/9/f293236abc4f6a0a1a1f3d3d49049588ab3e16bd.jpeg "Untitled")

this is mine in time 650 . without that fixings . maybe i have problem in project settings?

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<div class="post-metadata">

**Author:** ![GuillotineStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Post date:** [June 2, 2026, 12:15pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/12 "2026-06-02T12:15:18Z")

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yours is not exatcly same as that silent breath shadows . is there any config in unreal engine that far places goes in the shadow and when we get close it gets out of shadow?

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 2, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/13 "2026-06-02T14:43:53Z")

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There is a TON of places you can set things like this…

Is your system running at Epic setting? If you’re running at a reduced setting that could also explain it

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/e/3/1e39f3459935cb9dac71d98572441d6102ca6c34.jpeg)

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**Author:** ![GuillotineStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Post date:** [June 3, 2026, 5:32pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/15 "2026-06-03T17:32:43Z")

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i get this result by playing around with the quality configuration . but still the far trees is not in heavy shadows . i need to know how can i do that .

 ![Untitled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/9/2/292b33bb8ce2aefff0966d03055103de6aea30c6.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 3, 2026, 6:32pm UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/16 "2026-06-03T18:32:37Z")

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Well, it’s better than when we started 🤔

I don’t know what’s happening, actually. I’d try making a new project, default settings, install the forest and UDS, then see what this level looks like. At least this will exclude all tweaking that may have occurred.

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**Author:** ![GuillotineStudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Post date:** [June 4, 2026, 9:51am UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652/17 "2026-06-04T09:51:00Z")

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this is my biggest problem since i started game dev dude
