How can you make a rope trigger without the collision box?

if the rope is a plane object, is it possible to make the plane itself the trigger when a player collides with it?

if not how can i make it possible for the rope to be able to collide & trigger from every side without getting the player stuck INSIDE the collision box

You can use a collision box with all the channels set to overlap rather than block.

To make the rope itself trigger, you’d have to enable simulate hits and then use the on hit rather than on overlap event.

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